Virtual reality (VR) has long been a term associated with video games and futurism. Thanks to swiftly developing VR and AR (augmented reality) technologies, however, retailers are now able to create custom, unique experiences for their customers. In fact, retail virtual reality is quickly becoming the go-to way to increase customers and enhance the overall customer experience.
Not sure how these technologies can impact your business? We’re sharing how real companies are making retail VR an integral part of their sales strategy!
Why Virtual Reality?
As retail stores struggle to find ways to attract new and existing customers to their stores, retail virtual reality and augmented reality offer tangible solutions. These tech experiences can help solve serious buying obstacles for customers, help consumers visualize purchases, and provide an exciting experience that encourages shoppers to tell their friends.
As online buying becomes the norm for more and more consumers, VR and AR offer retailers the chance to stay relevant. Often, these two technologies become a way for retailers to extend their reach from the brick and mortar store to the online world their customers inhabit.
What’s the Difference?
While similar, the two technologies differ notably. Virtual reality is immersive, and typically involves hardware (like a headset) that the store provides for the customer. These are almost always in-store experiences.
Augmented reality, however, uses technology to overlay sounds or images onto live video feeds. Snapchat, the social media giant, has done such a great job of introducing users to AR that most don’t even realize they’re using it.
Better In-Store Experiences
Retailers selling everything from tile to shoes to outdoor gear have found ways to incorporate retail VR into their store experiences.
Home Improvement Isn’t So Painful Anymore
Lowe’s, the home improvement and DIY giant, has combined virtual reality and augmented reality in a concept it calls the Holoroom. Home renovation customers slip on an Oculus Rift virtual reality headset which allows them to “see” potential renovations in their own homes.
Lowe’s salespersons can personalize the virtual space with individual room sizes, equipment, colors, and finishings. Customers can select from literally thousands of Lowe’s products, swapping out choices even while in simulation mode. They can even view their design at home on YouTube 360 with a Google Cardboard viewer, which Lowe’s provides free of charge.
For Lowe’s, this retail virtual reality is a game changer. Before such technology, home renovators were forced to abstractly envision future renovations. All they had to help were paint swatches, Pinterest images, product shots, and paint chips.
Retail VR in stores now enables potential customers to overcome one of the largest hurdles they face in home improvement projects: how will this all look together? In the past, retailers like Lowe’s have sought to overcome this obstacle with sample show rooms. Thanks to VR and AR, however, the result is significantly more holistic and immersive. It also drastically increases the likelihood of shoppers using Lowe’s.
Bringing the Wilderness Indoors
Outdoor recreation provider North Face has also found a way to make retail VR work. In March 2015, the company debuted its first immersion vision experience: a VR video featuring rock climbing in Yosemite and the Moab Desert in Utah. The second video featured Nepal, and North Face partnered with Outside magazine to issue Google Cardboard to subscribers so they could view on their smartphones.
In 2016, North Face had equipped three retail locations with VR headsets, but partnering with Outside magazine to reach into people’s living rooms is a smart way to reach the customers who might not ever step foot into a North Face store.
Not only are the videos North Face created great ways to bring the wilderness indoors, but keeping the outdoors alive in customers’ minds through interactive technology encourages shoppers to associate North Face with their wilderness adventures. Further, North Face’s use of VR allows it to continue to stay relevant in the minds of millennial shoppers, who tend to do large amounts of their shopping online.
The Life-Changing Experience
If a company can help its consumers experience its benefits before even buying, that company might just have a customer for life. Retail virtual reality allows businesses to do just that.
Toms is an example of a retailer that has used VR to help its shoppers envision the difference they make. Customers who purchase a pair of Toms shoes are also purchasing a pair of shoes for an impoverished child in a third world country, and Toms has invested hundreds of thousands of dollars in creating virtual reality videos that immerse the shopper in the giveback experience.
In over a hundred Toms stores, customers can use VR headsets to experience firsthand what it’s like to hand out shoes to children in Peru.
These types of VR experiences flow seamlessly between the consumer and the company’s mission and have a tremendous impact on the customer.
Lowe’s, North Face, and Toms are using virtual reality in flagship ways, but retailers can also find simpler ways to utilize this powerful technology. Augmented reality, in fact, can be used to help internet browsers visualize potential new furniture placement or help shoppers “try on” clothing from the comfort of their own homes. Smart mirrors and virtual makeup apps are quickly becoming the norm for tech-savvy retailers looking to increase their market share.
Using VR the Smart Way
In today’s quickly evolving world of technology, the smartest retailers are finding ways to make retail virtual reality a vital part of their success. Whether it’s shopping for a room refresh, envisioning new furniture, clothing, or makeup, or becoming immersed in a life-changing new experience, consumers are learning to expect technology as part of their buying experience.
Savvy retailers can learn from the examples of companies like Lowe’s, North Face, Toms, and others to find fresh new ways to use VR and AR to help consumers overcome buying objectives, resulting in satisfied customers and increased sales.
One drawback to current VR systems is the complexity of the many different user interfaces. This brings up an interesting aspect of virtual reality: For a system based on visual and auditory experiences, the entire process depends on the hands.
Originally, VR was simply a screen inside a pair of goggles. But the addition of hand controls was quickly added. This tactile element of hand and body tracking greatly increases the immersion factor of the VR experience. The two major products in the VR space (no pun intended) are the Oculus Touch and the HTC Vive.
Game and tech development company Value was an original pioneer with the Vive, and now they’re released a new product which VR developers and aficionados. Called the Knuckles, this new device is a wearable VR controller which tracks each finger on your hand. The device works with the existing SteamVR system. Still in development, prototype Knuckles controllers have recently been shipped to select VR developers.
The Knuckles is an interesting paradox. Although it looks more complicated than other VR controllers, the Knuckles is actually pretty simple to operate. Earlier VR controllers were basically controllers you hold in your hand. However, the Knuckles operates in a whole new way.
Instead of holding a controller, the Knuckles device simply straps into your hand. You don’t have to hold the device at all times. If you open your hand, the controller stays attached and tracks your finger movements.
The user isn’t constantly holding a physical object. This is actually the first controller where your actions in the virtual space correspond to actions in the physical space. Wrapping your hand around the controller lets you grab an object in virtual reality.
In what may not initially sound like a compliment, the Knuckles are easy to forget about. You’re not constantly gripping a controller. Instead, your hands are open and free. Plus, when you grab an object in the virtual space, your fingers will grab the device in the real world, too.
Generally speaking, when the VR equipment is natural to operate, the user is able to live inside the virtual space. You want the VR user to be organic instead of intuitive. For example, a dial you physically turn can be intuitive. But reaching out your real hand to grasp an object in virtual space is organic.
Knuckles opens the door to gesture movements. In social VR environments, gestures movements allow for fluid, natural actions such as gesturing, pointing, waving and more. The controller replicates your exact movement instead of snapping to a new position or approximating your gesture.
Gesture movement also allows for the ability to navigate dense data. For instance, hands and gestures can be used to develop an extensive language. Imagine creating and using virtual painting instruments of various sizes and colors.
Many developers believe the future of VR controllers will be a device which is easy to use by the general public. Think of devices like the Wiimote, Vive wands, game controllers and similar. With the introduction of Valve’s Knuckles, maybe the solution isn’t the type of device, but simply less of a device at all. With Knuckles, the future of virtual reality is literally in the hands of the user.
The Mobile World Congress in Shanghai recently wrapped up, and some of the biggest news was Samsung’s surprise reveal of the ExynosVR III, a standalone virtual reality headset. We’ve gathered up all the info on the new device and the likely impact on the VR industry.
The reveal of the device was unexpected, and there’s still a lot we don’t know. Samsung released the reference design which includes specs such as an ARM Makli G71 MP20 GPY and a M@ Dual 2.5 GHz CPU. Unconfirmed, but strongly suspected, is support for 4K resolution at 75fps and Wide Quad High Definition at 90fps.
This is an all-in-one, or standalone, headset. No other equipment, like an external PC or smartphone, is required. Instead, processing power is provided by Samsung’s brand new Exynos 9 chip.
Also noteworthy are what appears to be cameras on the front of the headset. These are likely used for inside-out position tracking. This new model is apparently a prototype for future Samsung products, which now seem likely to include some combination of eye-tracking, hand-tracking, voice recognition and possibly even recognition of facial expressions.
The Power of the Exynos 9 Chip
A standalone headset needs to be worn on the user’s head. So, it needs to be lightweight and comfortable, even if just worn for a short period of time. While some hard-core tech people will be willing to put up with head and neck pain in order to explore virtual worlds, mainstream success for VR headsets will depend a lot on the comfort of the device.
Standalone VR head-mounted displays are cutting edge but not entirely new. We’ve seen similar products from Qualcomm and Intel. This isn’t a huge surprise. Powering a VR headset is a great way to illustrate a chip’s power and light weight.
The ExynosVR device is at least somewhat designed as a showcase for the Exynos 9 chip. Lightweight and powerful, the chip would fit just fine inside a smartphone. But there are certain characteristics of the chip which are necessary for mobile VR. Basically, the types of features the chip needs to power a VR headset will also power a smartphone.
Samsung’s Larger Strategy for the Marketplace
Samsung likely has a larger strategy in mind beyond VR headsets. For starters, the Exynos processors are rarely seen outside of Samsung smartphones. The company has expressed a willingness to increase awareness of their processors by rebranding them along tiers. For instance, the Exynos 9 is the highest tier followed by the 7, 5 and 3.
As Samsung focuses on their chip brands, we’ll likely see more competition between the company and other chip makers such as Qualcomm and MediaTek.
There’s an interesting business relationship between Samsung and Qualcomm. Qualcomm’s failed Snapdragon 810 chip caused them to reach out to Samsung for help in future processor development. Perhaps Samsung’s success with Qualcomm encouraged them to develop chips of their own.
While the standalone VR headset is certainly an exciting development, it’s also only part of the story. Samsung’s increased promotion of their Exynos line is sure to influence the larger market. We’ll keep an eye on this developing story.
Virtual Reality is an ever growing niche that has been making waves lately as the technology improves and allows for more and more innovation. VR Vision Inc. has stayed at the forefront of the market by providing custom developed applications, software, experiences and mobile apps. Our custom VR development allows us to cater to businesses that want to feature their products or service offering in a fully immersive virtual reality environment.
Virtual Reality Experiences
Conceptualizing your idea in VR takes precise execution and a vision that will push your brand objective forward in a meaningful way. Providing a fully immersed virtual reality landscape to showcase your product or service takes that branding to the next level allowing your customers to experience first hand the awe and power of VR. Whether you want to feature the latest product innovation or hardware we can custom develop a VR Application or VR experience to bring it to life in a full 360º environment that is unlike anything that you would experience otherwise.
With the breadth and freedom to experiment in a fully immersive environment, custom VR application development can allow for a much more diverse range of application. With custom designed and developed virtual reality experiences the sky’s the limit as to what you want to showcase in a virtual environment.
VR Vision can build custom virtual reality experiences for training, education, healthcare, medical, industrial, real estate, marketing, trade shows and virtually anything else you can dream up that would be engaging in a fully immersive virtual reality environment.
360º Video & Applications
With the power of 360º camera’s in 2017 we now have the capability like never before to film experiences and movies in a fully immersive 360º environment. With this full range of motion there is no limit to the potential of the experiences that you wish to showcase in VR.
The virtual reality landscape is always changing and we see the future of 360º video application to change the way people watch movies, sports events, even advertising methods will change as the visual fidelity from a 360º video production is much stronger than that of regular old fashioned media methods.
If you would like a quote or to find out more info about how VR Vision Inc can help your brand enter the world of custom VR development and 360º video please feel free to contact us today to see how we can help!
Even just a few years ago, the idea of virtual reality was more at home in the realm of science fiction than the real world of business. But today VR is more affordable, available and useful than ever before. Using just a smartphone and cardboard headset device, anyone can access a virtual reality experience.
While VR is fun and entertaining, it’s also good for business. No matter what type of product or service you provide, virtual reality can help you reach potential customers, improve site traffic and increase conversions.
Let’s take a look at five simple, effective ways VR can help your brand:
Virtual Reality is an increasingly effective way to train people in situations which would otherwise be very dangerous, expensive or otherwise impractical. In the medical field, surgeons can use VR to train for procedures; nurses can learn how to find a vein and other medical professionals can learn skills without having to practice on an actual patient.
Learning to operate complicated machinery such as a truck or airplane is another situation where VR training can be a big benefit. Before the popularity of smartphone-based virtual reality, aspiring pilots had to train in large flight simulators located in specific locations. Now people can learn complicated tasks from anywhere as long as they have a smartphone, VR headset, and the right training apps.
Sometimes touring a home in person can be logistically difficult. Real estate professionals are increasingly turning to VR tours. This lets potential buyers check out a house with no physical travel required.
Setting up the virtual tour requires two steps. First, the real estate professional must film the home for sale. They’ll capture every aspect of the house from the front door all the way to the back yard. Then potential buyers can tour the house virtually. Even better, they can take the virtual tour from anywhere and at any time. Virtual tours are also a lot easier on the seller’s schedule, too.
Immersion therapy is a well-established method to help people overcome phobias, anxieties and other issues. This type of therapy involves exposing the person to their fears in a controlled environment. For instance, if someone is afraid of dogs, the therapist will gently and safely introduce a dog to the patient. The idea is to slowly build comfort with whatever the patient fears.
Virtual reality allows for safe immersion in otherwise dangerous environments. Using a simple VR setup, patients can experience virtual heights, crowds or other anxiety-provoking situations. With the therapist’s guidance, patients have a safe setting where they can learn to manage their fears. If the session ever becomes too intense, the patient can “escape” at any time by simply removing their VR headset.
Many companies offer additional training opportunities for their employees. Virtual reality is a great addition to many in-office training programs. Employees are able to fully immerse themselves in subject to a degree not found in any other type of instruction.
Virtual reality is a fun, fascinating way to learn. A VR session is often more engaging than a traditional textbook or lecture. In some cases, a virtual classroom can be created where students across multiple locations can meet and share an online space.
VR also allows for easy group training. Trainees can all “meet” virtually for an instructor-guided course. Location and logistical problems are easily solved when everyone can connect online.
Virtual reality is entertaining. Almost any product or service can be packaged into a VR experience and sold as entertainment. If you sell a product or service which is visually interesting, you can showcase the experience in virtual reality.
For instance, the travel industry can often make excellent use of VR. Potential customers can use a VR headset to take a virtual tour of a distant location. When the customer can actually see themselves in some exotic locale, they’re far more likely to book a trip.
But really any business can benefit from VR. You can use virtual reality to take potential customers on a behind-the-scenes tour of your office or workplace. This helps create a personal connection between customers and your brand.
Virtual Reality for Business
VR headsets are cheap and available. But virtual reality isn’t currently a “must have” for every business plan. That’s actually great news! If you start developing a VR strategy today, your business will have a serious advantage over the competition.
Make no mistake: Virtual reality isn’t a fad. Much like smart devices, VR is going to fundamentally alter the worlds of business and marketing.
Developing a VR Plan
The first step towards developing a virtual reality plan is actually fairly low-tech. You need to understand who your customers are and what problem they want to be solved. Virtual reality is really just a tool. In order to connect with your customers, you’ll need to create VR programs which they’ll respond to.
Virtual reality for businesses has tons of potential. Whether you sell a physical product, virtual service or something else entirely, a virtual experience can boost brand awareness and conversions. Toronto virtual reality will soon impact the business world in a big way – is your business ready?
LG launched their upcoming Virtual Reality headset at GDC 2017 a few weeks ago in what is set to be a monumental development for the VR industry. LG has been long working on their version of a VR headset and it’s great to see them working with Valve to bring this to life. The tracking technology used in Valve’s Steam VR is the same as what appears with HTC Vive’s headset with a few small differences that will make VR developers extremely happy.
LG is currently sending out development kits to an exclusive set of select partners (mostly big companies that have development teams ready to deploy and work on creating new games/experiences). LG didn’t give a direct timeline for the time frame behind their consumer based release but we should get an announcement from them in the coming months in regards to partners and developers.
From the looks of things the tracking base stations look very similar to those provided by HTC Vive’s headset. They are comparable with their FOV and the resolution is said to be a a bit clearer than current Vive/Rift options however from those who have demoed the hardware the consensus is that it is on par with the Vive.
Here are the headset specs for those wondering:
- Two panels (one for each eye) with a resolution of 1440 by 1280 each
- OLED display from LG
- 3.64 inches diagonal
- 90 Hz refresh rate
- 110 degree FOV
This means that there is a new real contender in the VR headset space, and they will look to push adoption with their Steam platform for the gaming community. This could mean widespread adoption and better accessibility to games and experiences for Steam subscribers as well as easier portability between games/platforms.
While no price has been defined as of yet, we can expect it to come in at around the same prices we are currently paying for Vive/Rift. I guess a lot of that has to do with market research and feedback they get from developers.
I had a chance to get an all access pass to the most recent DX3 Canada conference for digital marketing and innovation. I wanted to go to see what kind of synergy VR Vision could have with modern companies and utilize our expertise and technology to help advance business. I came armed with a pocket full of business cards, my mind, and a venti grande from Starbucks to keep the motor running.
Overall the show floor was packed full of businesses that were looking to expand into different markets, and many of the conversations I had showed extreme interest in the Virtual Reality markets. I wanted to get a sense of where businesses are going with technology and I wanted to interact with the vendors to see where a fit could be for working together. I also wanted to see what other VR companies were in attendance while picking their brains for innovation and ideas for growing our business.
I started out at the Samsung booth as they had a few demos up and running for people to try out with their Gear VR offering. They were showcasing the Galaxy S7 edge with a Gear VR for users to check out a simulated skiing experience. The experience was fitted with full out simulated ski’s as well as poles to complete the aesthetic. Users then were immersed in a downhill ski experience that felt real, even in spite the fact that the hardware (Gear VR) isnt that robust. They had a few other demo’s available within the Gear VR but I didn’t stick around to try them out as I was looking for something a little more immersive.
I moved on to the Holocube booth where they were not only showcasing holographic projections, but also an interactive display that allowed users to change clothes on an interface that had really cool retail application. Users could change simulated outfits (hats/shirts/pants/etc) and then see what those outfits looked like on a full screen digital display.
I played around with this for a bit and it was a lot of fun, and I can see retail application for this working extremely well, even if the technology isn’t quite perfected. The ease of use for trying on different outfits could fit very will in any major retail clothing outlet like Zara, H&M, and any other major brand clothing company.
From here I hopped over to an Oculus Rift booth that featured a few of the top Oculus titles being played in a seated experience environment. There was a line of people waiting to try out a horror experience as well as a deep blue sea underwater experience. Both of which require no controller and are fairly easy to setup for the end users.
People seemed to enjoy it as there was a waiting list that was about 15 people deep, which is a good sign of things to come for the technology. I had already tried similar experiences so I didn’t wait around to hop in the demo’s.
Microsoft also had their own display for a Hololens demo, but unfortunately they had some technical difficulties and my RSVP for the demo went in vain and I was unable to try it out. A shame because I was looking forward to finally checking out the Hololens in all its glory. I went from here to a session on how Virtual Reality is disrupting today’s markets, which also featured the Microsoft Hololens, so I was hoping to see the experience live during that session. Unfortunately they ALSO had issued during that session in getting the Hololens working, which doesn’t give me much confidence for the product coming to market.
Mixed Reality & What It Means For Your Business
The session on mixed reality was interesting in that they introduced me to some new technology that I wasnt aware of in the virtual reality marketplace. Companies are starting to adopt new technology to make their lives easier and Virtual Reality is leading the forefront.
Planograms: These were really cool diagrams that allowed retail products on shelves in a virtual environment so store owners could test out product placement and get feedback prior to launching a new layout for their store. The entire store would be mapped out in a virtual model that could be walked through and interacted with in order to get an idea as to how the layout would perform.
Dark Stores: These dark stores were a level above planograms in that there are fully built out facilities that are being utilized by businesses in order to have a test layout live in the field for building out shopping automation. The entire store would be open to a select group of people who would then in turn rate it and provide feedback in order for companies to have a good idea as to the layout and how it would perform in the live market.
These systems are being rolled out across the globe in order to help businesses succeed with their retail storefronts and are using technology to do so. The virtual reality component allows store owners to get a good idea as to what their ideal store layout should be and will allow businesses to save money and time by optimizing their stores from the get go.
Overall the VR market is starting to pick up steam and the engagement of virtual reality apps and businesses is at a crux where front runners are investing in VR in order to improve internal processes and overall sales. VR is still in its early stages and is set to explode in growth in the next 2-3 years, and companies that are starting to adopt the technology today will be ahead of the curve tomorrow.
Have you ever hosted a company outing and wanted to add a little flair to the mix to really give your guests and employees something to remember? Virtual Reality is amazing new technology that gives event planners and coordinators something extra to offer that will amaze and awe. The sheer feeling of being immersed in another world gives the user a deep sense of enjoyment, something that can go a long way when adding to the benefit of guests.
The beauty of Virtual Reality for your next event is the ease of use. Once setup (which doesn’t take more than 5 minutes due to portable units and systems that allow for easy integration virtually anywhere there is a 8×8″ area. The VR headsets themselves are very user friendly and can often be picked up and learned within 5 minutes. The controls are super intuitive and once you calibrate for yourself within the virtual world, you will have no problem getting acquainted with the nuances of controlling your experience or game.
Not only is VR easy to pick up and play with, there is also a breadth of games and experiences available so that there is never short supply of entertainment with over 100+ games at your disposal. The technology has grown leaps and bounds since it was first released a few years ago, and the experiences are now at the point where they are polished and immersive.
What This Means For You?
Are you an event coordinator or an event planner? Are you looking to amaze your guests with state-of-the-art technology and immersive experiences aimed towards your target market? Virtual Reality events may be the perfect segue for you to introduce a new technology? A new internal company feature or product release? A way to showcase new company news or learning materials? The possibilities are literally endless with VR.
Not only are the games and experiences that are currently available completely customizable but they can also be easily integrated into whatever kind of business you have. The beauty of virtual reality is that the breadth of the technology allows it to be custom tailored to your needs so that you get the most out of your experience.
Virtual reality events are just the tipping point and with custom virtual reality education and experiences on the rise, the future holds much more for VR than we can even think of today. The games and experiences are only going to increase in realism and immersiveness, and the quality of the games and experiences will only get better with time as well. Dont miss out on showcasing your brand in the light of virtual reality and you will see the difference between old and new technologies.
Are you looking for a way to bring the exciting realism of modern virtual reality to your next corporate event? VR Vision provides state of the art virtual reality packaged events that will help bring out the most of your next function. With a hand picked selection of the best games, experiences and immersions you can expect to be blown away with the best in VR. We have packaged combined to appeal to all different ages and experiences.
Whether you want to focus on growing your team skills with a team leadership package or perhaps you want to experience more of a gamified immersion where you will get the chance to try the best virtual reality games on the market, VR Vision has the options available for you. All our events come with a professional VR enthusiast that will walk you through your event and guide you to ensure that you can learn the game or experience you are trying, as well as being there for you if things get a little too intense for your liking.
Virtual Reality in Toronto
All our events are focused on the greater Toronto area and can be applied at your location of choice, or you can opt to have us host the event for you at one of our locations. We have 2 downtown locations ready to go, and many more at our disposal all over the Toronto area for whatever size event you wish to host. We can service up to 5 VR stations at a time at any event which is good enough to service up to groups of 50. We always aim to give you the best possible experience so that you can experience VR in its fully immersive environment. Virtual reality provides a unique opportunity to try new things that you would never have been able to experience otherwise in worlds that are completely immersed for the viewer.
Book Your Next VR Event Today
If you are looking to supplement your next corporate event then look no further than VR Vision to provide you with the latest in virtual reality technology to make your event unique and exciting! We aim to give all events a fully immersive experience that will captivate and wow your guests. There is truly nothing like our events anywhere today and we know you will be completely satisfied with your event! Contact us today for more information and to book your next virtual reality event in Toronto!
Today we are seeing kids in classrooms with personal devices that are responsible for managing course loads, all of their homework, and of course the ever important personal life of social media and general communications. Those devices are also heavily used for gaming primarily as a form of entertainment. What if we were able to get that type of time commitment from kids on a daily basis to do homework or grow skills? Or maybe have fun but also be developing critical thinking habits or team building? The great thing is educators are already using gamification but now it’s available in Virtual Reality.
As a planet we spend over 3 billion hours a week playing video and computer games. That is nearly 25 minutes for each human being on the planet today. I can personally remember a time when it was a big deal to have a PC in your home and the amazing devices we have available today were strictly ideas in Star Wars and in Sci-Fi shows. The world as we know it is changing so fast in regards to technology it seems nearly impossible for us to keep up with all of it especially in the world of gaming and Virtual Reality. The technology that we saw on TV is now available for our kids to learn and have fun while they do it.
Understanding gamification and its effectiveness beyond anecdotal evidence and hype is evidently a pertinent practical issue as well as, increasingly, a scholarly pursuit. Regardless of the increasing amount of both industry chatter and scholarly articles, there still is a dearth of coherent understanding whether gamification works and under which circumstances. To address this gap, we reviewed empirical studies on gamification. We focused on investigations and studies that were carried out by Huotari & Hamari 2012; Zhang 2008 what were the implemented affordances (independent variables), psychological and behavioural outcomes (dependent variables), what was gamified, as well as the methods and results of these studies.
The current empirical research on gamification largely supports the popular view that, indeed, gamification does produce positive effects, but many caveats exist. Most frequently, the studies bring forth three categories of caveats: the context of gamification, qualities of the users using the system and possible novelty effects. We encourage educators to review these findings as it is the future of education.
Earlier this year some amazing educational immersive experiences became available like the Apollo 11 Launch, Titans of Space, and Mars is a real Place. Could you fathom as a young person the ability to sit in your classroom and SEE MARS up close and personal without ever leaving your seat or the planet?! Well you can with VR Vision!
We aim to bring some of these experiences in to schools so children can have a more visual and engaged learning experience. It also shakes up the general day to day school and classroom environment and gives them the ability to be a part of a foreign world they may never see so closely otherwise! We have a list of titles that are designed and developed around team building, critical thinking and problem solving. We have content for artists to be uber creative with or just draw smiley faces with if they wish.
The beautiful thing about Virtual Reality technology and Education is people can learn and see things in person they may not ever be able to see and have a ton of fun while doing it! There is Virtual Reality experiences and content that has been developed to train the world’s doctors. Lets bring it to our kids as well.