Virtual reality has become somewhat of a ‘buzzword,’ but behind that hype lies a very real technology that has the potential to change the way that we live our lives. Not least in the world of corporate events where capturing the imagination of a single reporter or investor can represent hundreds of thousands of dollars in profit. Like it or not, virtual reality is here to stay, and it’s only going to become more common.
Virtual Reality Corporate Events
Have you ever noticed that a lot of corporate events are out of the way? Often, they require hours of traveling and thousands of dollars in costs. Virtual reality corporate events circumvent that and allow viewers to experience the event from the best view. By setting up a single camera to capture the event from the best possible angle, every viewer can experience the optimal presentation.
This obviously helps the presenter too, because those virtual reality corporate events can be pre-recorded, preventing any unfortunate mishaps. But this makes the viewing experience that much better; we can sit in the comfort of our own homes and still see the speaker right in front of us. For the company presenting it also makes branding and sponsorship far simpler. Rather than trying to integrate them somehow into the presentation you could just have their logo appear in the corner of the viewer’s vision.
This type of advertising would be far more powerful than traditional banner ads or TV advertising because the viewer can’t look away, it’s directly in their vision.
Improving Real-World Live Events
But what if your viewers do want to be there, to enjoy networking and a few drinks after? Virtual reality can be used to enhance, rather than replace, the experience of a real-world live event. We’ve already seen Intel and Facebook using virtual reality goggles at live events to give their viewers a unique presentation that integrated virtual objects and characters.
The people in the audience wore goggles that showed them exactly what was in front of their face, but also could add in digital creations. Imagine the money that companies could save by creating a beautiful virtual environment, rather than purchasing real sculptures and artwork. In recent years, we’ve also seen cars implement heads-up displays that show you your speed and other metrics without you having to look away. This kind of functionality could be applied to an event.
You might show the time, the speakers name and the best way to contact them. With the best VR equipment, you can even give the audience the functionality to look at a virtual brochure of the event. Almost everything at an event could be replicated or replaced by a virtual version, saving companies money and giving a more interactive and immersive experience.
Virtual Reality on Mobile Devices
The most common barrier to entry for companies looking to integrate VR into their events is simply the cost of buying or renting the equipment. Fortunately, the vast majority of people own smartphones, and those phones have the capability for basic virtual reality.
In fact, Samsung and Snapchat have both released small, portable and incredibly cheap headgear that can hold your phone. This allows you to replicate an expensive VR experience for a tiny fraction of the cost.
The cost of virtual reality seems to be dropping every single day, and undoubtedly the single most significant trend in VR is increasing accessibility. No longer is it something that only the first movers and Silicon Valley millionaires have access too, but almost everybody can enjoy it at a low cost.
Although the 360-degree video isn’t technically considered virtual reality, it represents a massive leap from traditional video towards a user-centric experience. By giving the viewer the control over what they see you significantly improve the content. In recent months, we’ve seen 360-degree video being used more frequently, particularly by smaller companies who want to capitalize on their first mover advantage.
The 360-degree video is particularly good at one thing; giving you perspective. This might be in the case of explaining the dimensions of the room to an employee, showing the event hall to attendees or simply showing viewers more than just the stage. The goal of all virtual reality, from the most primitive forms up to our most advanced, is to make the audience feel like they are there. In this way, a 360-degree video is far superior to even the most skilled technician using a standard camera.
Social Media as a Gateway for the Future of VR
Since the advent of the first social media networks, we’ve seen companies like Facebook and Twitter continually scrambling to stay at the forefront of technology. And in the past few years, they’ve unequivocally succeeded. Facebook has integrated 360-degree video flawlessly into the timelines of their users, allowing us to experience events as if we were there. But more exciting than that is the possibility that we will use Facebook as a delivery method for true virtual reality.
Facebook acquired Oculus Rift, the largest and most well-known virtual reality creator and that makes us confident that they will soon be integrating it into Facebook.For corporate events this solves the problem of delivery, they can simply use their Facebook accounts to deliver the virtual reality experience to all of their viewers. And in the past week, they announced a new $200 virtual reality headset that will make VR more accessible than ever.
Virtual reality is the future; it would be difficult to argue against that. But what exactly should we expect in the coming years? For corporate events, the use of 360-degree video will become standard and expected by viewers who can’t physically make it to the event.A virtual reality version of the event, live and after the fact, will be used by the most significant companies to make the experience more immersive, and this will filter down to smaller companies within a decade.
VR represents a new frontier for events, and the companies that are willing to leap will find themselves with a significant advantage over those that wait.
The trade show industry hasn’t changed much since it first originated. Companies come, and they show off their products and services in the hope that people will be excited enough to purchase them. Not only that but in recent years they’ve been getting more press coverage than ever, and that makes trade shows an ideal place to show off your latest inventions. But with virtual reality becoming more accessible than ever it threatens to change the trade show industry forever irreversibly.
What Exactly is Virtual Reality?
Virtual reality is a computer-generated experience that you view through a headset, which allows you to interact with the immersive environment as if you were there. On the high-end, this can mean incredibly detailed and lifelike objects, and at the lower end of the market is can be a 360-degree video with an immersive headset.
Drawing in a Crowd
At a trade show, the goal is to draw the biggest crowd possible. That’s why companies bring lifelike sculptures and artwork, why they employ beautiful staff and bring TV’s to show off their latest videos. Companies are constantly battling for attention with the latest and greatest technologies that will draw in a crowd. And virtual reality is the current market leader, by far. If you go to any major trade show in the world, you can guarantee that at least one company is using virtual reality to show their customers what they have to offer.
Although the virtual reality is as accessible as it has ever been the vast majority of the public has never used it. That makes it incredibly easy to bring people to a stand, especially when it’s a company that sells products or services in an industry that they already care about. One-upping the competition is the name of the game, and nothing is better than VR, except better VR. With so many different VR headsets on the market, companies are battling with each other to let their customers experience the best that the industry has to offer.
Creating a Lasting Impression
While tactile products and high-quality videos are still a great way to interact with your audience and bring in new customers, they struggle to leave a lasting impression like VR. This lasting impression is simply because it’s an experience that most people have never had. Not only that, but it’s not comparable to anything else. It’s a new frontier of technology, and to the average person, it can be mind-blowing.
One VR tool that the trade show industry has been using to great effect is Google Cardboard. This is a simple cardboard box that has been designed to hold your smartphone as a VR headset. Alongside the physical headset, Google has developed a VR toolkit that allows developers to create their virtual realities for viewers. All in all, this makes it cheap and easy for companies to develop their virtual reality for trade shows.
But what’s even better is that the cardboard headsets are cheap enough that the company can afford to give them away at trade shows. Talk about a lasting impression. You’re giving customers something to take away that they are inevitably going to show to their friends and family who have never experienced trade show virtual reality before. And you can be confident that you’ll be the first company that they think of when they are ready to make a purchase.
Making the Most of the Space
Perhaps greatest of all is the ability for trade show virtual reality to give stalls more space. Most trade shows are characterized by small booths that are crammed full of a company’s products, but VR allows you to create a much more significant, virtual space for your visitors.
Rather than having to bring everything physically with you to explain your products or services to visitors, you can let them experience it in an immersive trade show virtual reality.
This cuts down on the space that you need and allows visitors to experience the product just as if it was right in front of them. For companies with bulky or expensive products, this is ideal, especially if the product is difficult to explain.
NASA has used this exceptionally in the past at their trade shows. They created a VR environment that explained how their technologies work while allowing the visitor to walk around and interact with them, all virtually of course.
This enabled them to show viewers their rockets and other technologies that were far too big to bring to trade shows in person, but that wasn’t given justice through a simple video.
The Different Options Available
Although the Google Cardboard is an innovative way to bring trade show virtual reality to the masses, it’s certainly not the only option. Companies like Oculus and HTC also have their headsets, which are far more technologically advanced than the Cardboard.
As VR becomes more and more common at trade shows companies will inevitably try to outdo their competition by offering better, more immersive and more exciting virtual realities.
Perhaps in the future, we might experience trade shows entirely virtually, walking around events with headsets on which interact with each of the booths. It might seem unrealistic, but entire presentations have been done by Intel and Facebook using VR.
Correctly Implementing VR at a Trade Show
The most significant challenge that companies using VR currently face at trade shows is the correct implementation of that technology. By drawing in massive groups the wait times can often be hours long, just to experience a short five-minute clip.
If virtual reality is genuinely going to transform the trade show industry, then the companies implementing it need to ensure that they manage the experience carefully.
This means shorter experiences to avoid massive queues, content that is specially designed for the platform and adequate training of the staff manning the booths.
The companies that can achieve this will be rewarded by levels of brand awareness that they have never seen before and resulting increases in revenue. Virtual reality certainly can transform the trade show industry, and the shift has already begun.
In an industry known for pushing the envelope, escape rooms are undergoing the next exciting revolution: escape room virtual reality (VR). Thanks to unlimited themes, low overhead, and outrageous popularity, escape room VR is the next craze that promises to supercharge an already exploding industry. Savvy business owners will jump at the chance to realize large cash flows on minimal investment.
What is an Escape Room?
Inspired originally by escape-the-room style video games, the first escape room in the United States emerged in 2010. By 2015, there were over 2,800 in existence in the United States alone. Especially popular among twenty-somethings, these rooms charge individuals or teams by the hour to cooperatively solve clues to “escape.” Escape rooms use props and even sometimes secret passages to other rooms.
Thanks to new advancements in technology, virtual reality has brought escape rooms full circle by allowing players an even more immersive experience. Using VR headsets provided as part of the game fee, participants can live out experiences that seem almost real.
Escape rooms even have uses outside the typical gamer scenario. Corporations use them for team building activities, and they’ve even been put to educational use, helping students gain problem-solving skills.
What Makes Virtual Reality Different?
Imagine your heart racing and your pulse pounding as you work with your closest friends in a locked room. It looks like an old castle, with a throne, iron bars on the windows, and a treasure chest which you’re tasked to open. Puzzles and clues abound, leading you at last to a set of iron keys. But the timer is sounding, and you only have ten minutes left–can you beat the clock?
With escape rooms, this is exactly the kind of fun players anticipate, but with virtual reality, players can take their games to the next level. Now, they’re not limited to four square walls or physical props. In fact, depending on the game, players can swim, fly, climb, and otherwise defy gravity.
View an example of Escape Room VR in the video below:
Themes vary wildly, as well. Mission Impossible and Sherlock Holmes are two favorite themes, but players can experience anything from underground prisons to swanky lounges in D.C. They can also play in any country–or even an alternate universe. Space stations, worlds where time stops, and even the inside of favorite movies are popular destinations!
VR in an escape room partners with players’ imaginations for a truly memorable experience. Business owners find themselves with a product that’s quick to go viral among its satisfied consumers, with little investment in public relations or marketing. It’s a fantastic combination that means maximum profitability!
Arguably the most convincing feature for business owners interested in escape room virtual reality is the ridiculously low overhead. Most businesses simply need one or more rooms, VR headsets, and the VR game itself.
Before, escape room owners had to close down and possibly reconstruct a room to change the theme. Now, it’s just a matter of uploading a new game. Owners can purchase licensed or themed games, or hire developers to create unique games. Headsets will cost less than $1,000 per room as a one-time investment.
While escape room VR games range from $50,000-$500,000, the popularity of escape room VR allows businesses to become profitable almost immediately.
Escape rooms typically charge approximately $25 per person, per hour, but escape rooms equipped with virtual reality can charge much more. At a game fee of approximately $50 per hour per person, and average team sizes between six and twelve people, the potential for profit per room is staggering.
If a room regularly averages six people, and each room has ten sessions a day, business owners easily stand to make over $3,000 per day, per room. It’s not hard to understand why escape room virtual reality is so appealing as a business proposition!
Challenges to Business Owners
Not all escape rooms are created equal, and since the concept is still so new, business owners are right to be concerned that one or two bad escape rooms might seriously damage the reputation of the entire industry.
Another thing business owners must be concerned about? The quality of the puzzles themselves. Puzzles that are too difficult might frustrate players. Puzzles that are too easy might leave players feeling like they didn’t get their money’s worth.
Escape room virtual reality is one way to offset these challenges. Thanks to its dramatic appeal and exploring capability, puzzles are much more interactive and exciting. They’re also adaptable, enhancing the overall level of customer experience.
The technology behind escape room virtual reality is exploding at a rapid rate, and the future is even brighter for the business owners who take advantage now! Not only is the quality of the games improving, but new advances in technology will continue to make interactions with fellow avatars more exciting.
In the future, visuals will become more and more lifelike, and be able to mimic real life in greater depth. Also, many escape rooms have begun to hire actors to add additional levels of depth to the gaming experience.
It’s not a stretch to anticipate movie companies getting into the game, as well, by offering virtual reality options for escape room players to immerse themselves in their favorite movie experience.
A Virtual Opportunity
There’s just something about the thrill of a good escape! While escape rooms continue to grow in popularity and profitability, escape room virtual reality is truly the next revolution for smart business owners. Getting in on the ground floor now allows owners to both cash in and build a large following now, before the market grows saturated.
Frankly, low overhead and outrageously high margins just can’t be beaten, and smart business people who take advantage will only see profits in the years to come!
Even just a few years ago, the idea of virtual reality was more at home in the realm of science fiction than the real world of business. But today VR is more affordable, available and useful than ever before. Using just a smartphone and cardboard headset device, anyone can access a virtual reality experience.
While VR is fun and entertaining, it’s also good for business. No matter what type of product or service you provide, virtual reality can help you reach potential customers, improve site traffic and increase conversions.
Let’s take a look at five simple, effective ways VR can help your brand:
Virtual Reality is an increasingly effective way to train people in situations which would otherwise be very dangerous, expensive or otherwise impractical. In the medical field, surgeons can use VR to train for procedures; nurses can learn how to find a vein and other medical professionals can learn skills without having to practice on an actual patient.
Learning to operate complicated machinery such as a truck or airplane is another situation where VR training can be a big benefit. Before the popularity of smartphone-based virtual reality, aspiring pilots had to train in large flight simulators located in specific locations. Now people can learn complicated tasks from anywhere as long as they have a smartphone, VR headset, and the right training apps.
Sometimes touring a home in person can be logistically difficult. Real estate professionals are increasingly turning to VR tours. This lets potential buyers check out a house with no physical travel required.
Setting up the virtual tour requires two steps. First, the real estate professional must film the home for sale. They’ll capture every aspect of the house from the front door all the way to the back yard. Then potential buyers can tour the house virtually. Even better, they can take the virtual tour from anywhere and at any time. Virtual tours are also a lot easier on the seller’s schedule, too.
Immersion therapy is a well-established method to help people overcome phobias, anxieties and other issues. This type of therapy involves exposing the person to their fears in a controlled environment. For instance, if someone is afraid of dogs, the therapist will gently and safely introduce a dog to the patient. The idea is to slowly build comfort with whatever the patient fears.
Virtual reality allows for safe immersion in otherwise dangerous environments. Using a simple VR setup, patients can experience virtual heights, crowds or other anxiety-provoking situations. With the therapist’s guidance, patients have a safe setting where they can learn to manage their fears. If the session ever becomes too intense, the patient can “escape” at any time by simply removing their VR headset.
Many companies offer additional training opportunities for their employees. Virtual reality is a great addition to many in-office training programs. Employees are able to fully immerse themselves in subject to a degree not found in any other type of instruction.
Virtual reality is a fun, fascinating way to learn. A VR session is often more engaging than a traditional textbook or lecture. In some cases, a virtual classroom can be created where students across multiple locations can meet and share an online space.
VR also allows for easy group training. Trainees can all “meet” virtually for an instructor-guided course. Location and logistical problems are easily solved when everyone can connect online.
Virtual reality is entertaining. Almost any product or service can be packaged into a VR experience and sold as entertainment. If you sell a product or service which is visually interesting, you can showcase the experience in virtual reality.
For instance, the travel industry can often make excellent use of VR. Potential customers can use a VR headset to take a virtual tour of a distant location. When the customer can actually see themselves in some exotic locale, they’re far more likely to book a trip.
But really any business can benefit from VR. You can use virtual reality to take potential customers on a behind-the-scenes tour of your office or workplace. This helps create a personal connection between customers and your brand.
Virtual Reality for Business
VR headsets are cheap and available. But virtual reality isn’t currently a “must have” for every business plan. That’s actually great news! If you start developing a VR strategy today, your business will have a serious advantage over the competition.
Make no mistake: Virtual reality isn’t a fad. Much like smart devices, VR is going to fundamentally alter the worlds of business and marketing.
Developing a VR Plan
The first step towards developing a virtual reality plan is actually fairly low-tech. You need to understand who your customers are and what problem they want to be solved. Virtual reality is really just a tool. In order to connect with your customers, you’ll need to create VR programs which they’ll respond to.
Virtual reality for businesses has tons of potential. Whether you sell a physical product, virtual service or something else entirely, a virtual experience can boost brand awareness and conversions. Toronto virtual reality will soon impact the business world in a big way – is your business ready?
Have you ever hosted a company outing and wanted to add a little flair to the mix to really give your guests and employees something to remember? Virtual Reality is amazing new technology that gives event planners and coordinators something extra to offer that will amaze and awe. The sheer feeling of being immersed in another world gives the user a deep sense of enjoyment, something that can go a long way when adding to the benefit of guests.
The beauty of Virtual Reality for your next event is the ease of use. Once setup (which doesn’t take more than 5 minutes due to portable units and systems that allow for easy integration virtually anywhere there is a 8×8″ area. The VR headsets themselves are very user friendly and can often be picked up and learned within 5 minutes. The controls are super intuitive and once you calibrate for yourself within the virtual world, you will have no problem getting acquainted with the nuances of controlling your experience or game.
Not only is VR easy to pick up and play with, there is also a breadth of games and experiences available so that there is never short supply of entertainment with over 100+ games at your disposal. The technology has grown leaps and bounds since it was first released a few years ago, and the experiences are now at the point where they are polished and immersive.
What This Means For You?
Are you an event coordinator or an event planner? Are you looking to amaze your guests with state-of-the-art technology and immersive experiences aimed towards your target market? Virtual Reality events may be the perfect segue for you to introduce a new technology? A new internal company feature or product release? A way to showcase new company news or learning materials? The possibilities are literally endless with VR.
Not only are the games and experiences that are currently available completely customizable but they can also be easily integrated into whatever kind of business you have. The beauty of virtual reality is that the breadth of the technology allows it to be custom tailored to your needs so that you get the most out of your experience.
Virtual reality events are just the tipping point and with custom virtual reality education and experiences on the rise, the future holds much more for VR than we can even think of today. The games and experiences are only going to increase in realism and immersiveness, and the quality of the games and experiences will only get better with time as well. Dont miss out on showcasing your brand in the light of virtual reality and you will see the difference between old and new technologies.
Oculus and HTC are forerunners in the virtual reality (VR) realm. They are both the top in their respective hardware rights; Here you can check out the detailed specs comparison to see what to expect with both models.
Oculus Rift is Facebook’s version of virtual reality that is very much similar to the HTC Vive in their experiences, with a few unique differentiators.
The headset will entail 2160 x 1200 or 1080 x 1200 resolution for duo OLED display for eyes. This is around 233 million pixels per second, and a refresh rate of around 90Hz. Furthermore, it comes with 360-degree head tracking and field of view of approximately 100-degrees. In contrast to HTC Vive, Oculus Rift is to be used while sitting in conjunction with controllers (Oculus’ Touch).
The Rift requires a computer running Windows 7 or higher. You’ll need to have a GPU as capable as AMD 290/Nvidia GTX 970 or better. Other hardware requirements comprise 8GB+ of RAM, Intel i5-4590 processor, HDMI 1.3 video output and 2x USB 3.0 ports.
HTC Vive also features 2160 x 1200 or 1080 x 1200 resolution over duo OLED displays for every eye. Its refresh rate is 90Hz; has over 70 sensors for seamless and fluid movement and operate tracking space (15ft x 15ft) for supporting wireless cameras. Front-facing cameras help you identify objects around you as per the Chaperone safety system. This will protect users from bumping into objects, allowing Vive to be a true mobility gamer. HTC Vive needs tethering to a PC running GNU/Linux, OS X or Windows via HDMI cabling. Vive requires high specs to match its latency-free wireless capabilities.
The Oculus Rift is compact and lightweight. It comes with Velcro straps which are easy to adjust; offers comfortable headphone removal and faceplate padding on either side of the headset. However, as far as design is concerned, it’s not the most appealing VR-ware. Typically, it’s a huge, black protrusion from your human face. However, it’s more compact than various market alternatives.
The HTC Vive is a one of a kind VR gadget; it’s lightweight and has 37 external sensors on the device’s front to allow seamless connectivity to infrared cameras in tracking space. Moreover, it has Velcro straps and comfortable faceplate padding similar to the Rift. The Vive design is, however, worse than its Rift rival–It is not only a black protrusion from your face, but it’s also bulkier.
The Oculus Touch is the controller companion to the Oculus Rift, aiding users immerse deeper into the VR. Xbox One controller ships with the Oculus Rift as the controllers are to be sold separately. Touch controllers apply the half-moon design feature; are wireless, lightweight and a lanyard similar to the Wii remote.
One of the most awesome features in Oculus Touch is the inbuilt haptic feedback, analog stick, analog trigger and two extra buttons. Although Oculus Touch has good functionality, there still exist minor bugs, wireless connection and latency issues. The issues with the headset will be ironed before Q1 launch.
HTC Vive controllers have a more traditional design over Oculus Touch. For instance, wheel below the thumb and a single analog index finger. The wheel is for scrolling menus and game zooming. Furthermore, it functions as game options and selector. They are flawless, very responsive and should be better upon release.
Rift and Vive will ship with a free content suite. The Rift features Lucky Tale, a VR-enabled vivid graphs game. HTC Vive will ship with three titles built around wireless input controllers. It has an inbuilt fantastic contraption Roomscale VR which utilizes hand controllers. Job Simulator is a little game that simulates various tasks. Tilt Brush is the 3rd title with a 3D Google app. Tilt Brush has a Vive wireless controller to paint and sculpt artworks.
Nothing physical limits you from integrating with the other platform. Oculus Home is the ultimate store for VR apps and games. Oculus Home is a perfect mix between Xbox and Steam dashboard for layout and functionality.
HTC’s Vive will make use of traditional stalwart on PC game industry. Vive rolled out a new digital storefront with specialized VR gaming support mode, Vive headset point of sale and VR-ware content.
Though the Rift and Vive both have their unique strengths and weaknesses, it makes none better than its alternative. VR is an amazing technology and is a leap into gaming future, especially with HTC Vive partnership with Steam-VR. Vive has a better overall standing experience in our opinion, verses the Rift having a lot more seated experiences. (Although that is set to change with Oculus touch)
The downside to these VR headsets is that they require PC tethering, hence requiring powerful machines. This can, however, change in the near future, making them more user friendly.
Today we are seeing kids in classrooms with personal devices that are responsible for managing course loads, all of their homework, and of course the ever important personal life of social media and general communications. Those devices are also heavily used for gaming primarily as a form of entertainment. What if we were able to get that type of time commitment from kids on a daily basis to do homework or grow skills? Or maybe have fun but also be developing critical thinking habits or team building? The great thing is educators are already using gamification but now it’s available in Virtual Reality.
As a planet we spend over 3 billion hours a week playing video and computer games. That is nearly 25 minutes for each human being on the planet today. I can personally remember a time when it was a big deal to have a PC in your home and the amazing devices we have available today were strictly ideas in Star Wars and in Sci-Fi shows. The world as we know it is changing so fast in regards to technology it seems nearly impossible for us to keep up with all of it especially in the world of gaming and Virtual Reality. The technology that we saw on TV is now available for our kids to learn and have fun while they do it.
Understanding gamification and its effectiveness beyond anecdotal evidence and hype is evidently a pertinent practical issue as well as, increasingly, a scholarly pursuit. Regardless of the increasing amount of both industry chatter and scholarly articles, there still is a dearth of coherent understanding whether gamification works and under which circumstances. To address this gap, we reviewed empirical studies on gamification. We focused on investigations and studies that were carried out by Huotari & Hamari 2012; Zhang 2008 what were the implemented affordances (independent variables), psychological and behavioural outcomes (dependent variables), what was gamified, as well as the methods and results of these studies.
The current empirical research on gamification largely supports the popular view that, indeed, gamification does produce positive effects, but many caveats exist. Most frequently, the studies bring forth three categories of caveats: the context of gamification, qualities of the users using the system and possible novelty effects. We encourage educators to review these findings as it is the future of education.
Earlier this year some amazing educational immersive experiences became available like the Apollo 11 Launch, Titans of Space, and Mars is a real Place. Could you fathom as a young person the ability to sit in your classroom and SEE MARS up close and personal without ever leaving your seat or the planet?! Well you can with VR Vision!
We aim to bring some of these experiences in to schools so children can have a more visual and engaged learning experience. It also shakes up the general day to day school and classroom environment and gives them the ability to be a part of a foreign world they may never see so closely otherwise! We have a list of titles that are designed and developed around team building, critical thinking and problem solving. We have content for artists to be uber creative with or just draw smiley faces with if they wish.
The beautiful thing about Virtual Reality technology and Education is people can learn and see things in person they may not ever be able to see and have a ton of fun while doing it! There is Virtual Reality experiences and content that has been developed to train the world’s doctors. Lets bring it to our kids as well.
Watch Mark Zuckerberg discuss the future of Oculus VR with some of the latest product demos and experiences available on Oculus.
Watch Oculus Connect 3 VR Event Keynote.
In this event:
- This is how Facebook will animate you in VR
- Oculus is working on a cheaper, wireless VR headset
- Oculus Avatars look like the future of video game character creation
- Oculus Touch will be available on December 6th for $199
- Oculus announces new $49 in-ear headphones for the Rift
- Oculus will soon be able to work with a much cheaper gaming PC
- Here’s what you’ll be playing with the new Oculus Touch controllers